← Open EV Studio

EV Studio in your browser

A one-hour browser trial starts when you press Start trial. The timer continues while the tab is closed. You can download your editable project after expiry.

Browser tools

Build scenes, edit meshes and UVs, group objects, use material controls, animate transforms and character rigs, inspect motion paths, simulate rigid bodies, and export GLB, OBJ and images. You can inspect and compare embedded GLB models in the browser and save the current model or reference view as a PNG. The inspector previews animation; it does not simulate cloth, test collisions or certify a model for a game. A desktop browser with WebGL 2 and graphics acceleration is required; a phone is not recommended for the editor.

Tools that need your local studio

AI sample voices, speech-to-text, photo-to-3D reconstruction, Unreal discovery and sync, linked asset folders, and portable content bundles require the EV Studio local server and its installed runtimes. They are not cloud services on this website. Their controls explain this when used. Installed HDR and asset libraries are not included in this public build.

To continue with those tools, download your project and open it in your locally running EV Studio. This website does not automatically connect to your computer or upload its private assets.

Your work

The editor accepts project documents up to 64 MB, subject to your browser's memory and storage limits. The browser tries to autosave on this device, but its storage quota can be much smaller than 64 MB; watch for an autosave warning and use Save project to download a backup. Clearing site data removes browser copies. Download project backups with Save project. Exported 3D files and project downloads stay on your computer; this browser build has no project upload backend.

Unlimited access

Buy for unlimited access opens a purchase enquiry. Price and online checkout are not available yet. The browser preview timer is not a secure account-based licensing system.

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